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Ayrin Govender's Portfolio

My Work Showcase

Hello, I'm Ayrin Govender, a passionate 3rd-year student pursuing a degree in Game Design and Development. My journey in the world of game design has been a thrilling adventure, and I'm excited to share a bit about myself with you.

Ever since I can remember, I've been captivated by the magic of creating digital worlds. My primary focus in the field of game design is in the realm of voxel art. This unique art style allows me to craft intricate 3D and 2D artworks that transport players to imaginative and immersive game environments. The pixelated charm of voxel art has a special place in my heart, and I'm constantly exploring new ways to push the boundaries of this medium.

In addition to my artistic endeavors, I've honed my programming skills in languages such as C#, C++, and Kotlin. These languages have become powerful tools in bringing my game concepts to life. Whether it's crafting gameplay mechanics, optimizing performance, or developing unique game systems, I thrive on the creative potential of coding.

I'm equally comfortable in the world of 3D modeling and graphic design. Proficient in software like 3ds Max and Photoshop, I bring a keen eye for detail to every aspect of game development. From designing captivating characters and environments to creating visually stunning animations, I take pride in making every pixel and polygon count.

As I continue my academic journey and develop my skills further, I'm excited to see where this path in game design and development will lead me. My goal is to contribute to the gaming industry by crafting innovative and memorable experiences for players around the world.

Feel free to reach out if you want to chat about game design, exchange creative ideas, or collaborate on exciting projects. I'm always eager to connect with fellow game enthusiasts and creators.

Let's bring the magic of interactive worlds to life, one pixel at a time.

my work
 

Drainage Defenders

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Synopsis

 The main premise of our game was to educate the players in a fun experience that doesnt make the player feel like they are studying and giving them a introduction to coding using the block coding mechanic,  players have to make use of block coding techniques that progressivley  become more difficult as you progress in the game  

Meet the Team

we are a group of young aspiring game developers

Project Brief

Social issue

the project brief was to create a game based around a social issue in the country, to try to combat and bring awareness to it. we chose the recent failure of our sewage water drainage systems.

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My Roles

Head 3D Artist

i created most of the 3D assets in the game and brought life to the world using assets i created.

Developer

i assisted my colleagues in their code aswell as made my own scripts single handedly making the upgrade screen and scene transitioning.

Software/Languages

these are the Software and coding services we made use of

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C#

C# is a type of computer language made by Microsoft. People use it to create all sorts of programs, like apps for Windows, websites, and even games. It's known for being organized, safe with memory, and it works well with other Microsoft tools. It's a popular choice because it can be used for many different types of projects, and lots of people like helping each other out with it.

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MagicaVoxel

MagicaVoxel is a lightweight 3D modeling and voxel editing software created by ephtracy (Ryū Higuchi). It is designed for creating voxel-based 3D models, where each element in the model is represented by a voxel, which is a 3D pixel. MagicaVoxel provides a user-friendly interface that allows artists and designers to easily create and edit voxel-based models.

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Unity

Unity is a versatile game development engine that enables the creation of 2D, 3D, VR, and AR applications. It supports cross-platform development, has a visual editor for scene design, uses C# for scripting, and features a robust Asset Store. With built-in physics, animation tools, networking capabilities, and AI support, Unity caters to a wide range of development needs. Its active community and extensive documentation make it a popular choice for both indie developers and major studios.

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Visual Studios

Visual Studio is a comprehensive integrated development environment (IDE) created by Microsoft. It supports various programming languages like C++, C#, and Python, providing features such as a powerful code editor, debugging tools, integrated Git support, project templates, and extensions. Visual Studio is versatile, allowing developers to work on different types of applications, and it supports cross-platform development for Windows, macOS, Linux, iOS, Android, and more. With Azure integration, performance profiling, and a focus on collaboration, Visual Studio is widely used for building desktop software, web applications, mobile apps, and cloud-based solutions.

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Git Hub

GitHub is a web-based platform for version control and collaboration, primarily used for managing and hosting software projects. It utilizes the Git version control system, making it easier for developers to work together on code and track changes. GitHub provides a range of features to facilitate collaboration, code review, and project management.

Development Progress

work made during the design process

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Parallel Lines

AC TO DC

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Meet the Team

This is your Team section. Briefly introduce the team then add their bios below. Click here to edit.

Synopsis

serious Game

The main premise of this game is to inform the players in a fun experience. the players will have to try to cross the street during loadshedding while cars are not driving at he speed limit, the difficulty rises as you progress through the loadshedding stages from 1 to 6. the game only allows you to progress if both players manage to cross the streets, forcing the players to work together to complete their objective.   

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Our 
Story

My Roles

i was the only developer on this game all work was done and created by me, all the code i wrote using the knowledge i learned in class and from my other projects, and all the assets were made by me in Magica Voxel

Software Used

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C#

C# is a type of computer language made by Microsoft. People use it to create all sorts of programs, like apps for Windows, websites, and even games. It's known for being organized, safe with memory, and it works well with other Microsoft tools. It's a popular choice because it can be used for many different types of projects, and lots of people like helping each other out with it.

MagicaVoxel-Logo-2.png

Magica Voxel

MagicaVoxel is a lightweight 3D modeling and voxel editing software created by ephtracy (Ryū Higuchi). It is designed for creating voxel-based 3D models, where each element in the model is represented by a voxel, which is a 3D pixel. MagicaVoxel provides a user-friendly interface that allows artists and designers to easily create and edit voxel-based models.

tu3gt6ysfxq71.png

Unity

Unity is a versatile game development engine that enables the creation of 2D, 3D, VR, and AR applications. It supports cross-platform development, has a visual editor for scene design, uses C# for scripting, and features a robust Asset Store. With built-in physics, animation tools, networking capabilities, and AI support, Unity caters to a wide range of development needs. Its active community and extensive documentation make it a popular choice for both indie developers and major studios.

Development progress

assets made during the design process

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Wanna Try It Out

Still in Progress
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